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In your Sims folder is a folder called "Game Data". In there is a "Textures" folder. In there is something called Textures.far.

 
 
All the default clothes (the ugly ass clothes that come with the game that you cannot find and delete from the Skins folder) and NPC (non-playable characters, like the Maid) and career clothes (like the astronaut uniform) are in there. Theoretically, any same-named skins will override the default clothes if they're placed in the Textures folder altho I've found it to be less than 100% successful. (see my technote01 on how to do that. It's the same process as the buyable skins, just a different folder.) Below is a screenshot of my "Textures" folder, well the top third of it anyway.
 
 
But let's say you want to make a maid's uniform that any woman can wear. First, you need to extract it from the .far. I used Far Sight to extract the .bmps (the principle applies to Mac & PC, but I can't help PC people with utilites.) So you launch Far Sight, open "Textures.far" and scroll down to "Maid.bmp" and extract it to your desktop.
 
 
 
Then I opened it in Photoshop and saved it as "b200fafitlgt_maid.bmp" The b200 mesh was the closest thing I had to the maid outfit. Is it a skirt or shorts or a skort? But she has heels. I used Simshow, which is free from Aspyr (you have to register to download Simshow), to import the skin into my game.
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